Feb 27, 2020
Feb 24, 2020
Genshin Impact will be available on Nintendo Switch. Players will step into a vast and vivid open world full of adventures and mysteries, unravel the secrets of this fantasy realm, and fulfill their own heroic quests.
Genshin Impact, as an open-world ARPG title, set in the fantasy world of Teyvat, which offers a freely – explorable world, multiple characters, an in-depth elemental combo – based combat system and an engaging story. A mysterious figure referred to as "The Traveler", players will embark on a journey of finding their long-lost sibling to piece together their own mystery, while revealing Teyvat's numerous secrets. Joined by a lively companion called Paimon, players will explore the land filled with varied landscapes, culturally – diverse towns, and treacherous dungeons. By mastering the power of the seven elements with a custom party of up to 4 characters, players will overcome merciless foes and fiendish puzzles.
Feb 23, 2020
It's been a long and winding road for mascot racer SuperTuxKart, but after more than ten years of continuous and dedicated progress, the team has finally announced the release of build 1.0, marking an important development milestone for the project.
As quoted from the official release post:
Yes, if you have followed our development a bit, that might be a bit of a surprise. But we have been asked why we don't call this release 1.0, and the majority of us developers discussed this and decided that indeed this release is a major milestone that deserves the big 1.0 number.
Indeed a nice surprise and definitely a big step forward with the inclusion of online multiplayer!
See more new features in the official release video:
As usual you can download the game here. Also don't forget to head over to our forums to provide some feedback to the developers.
Code License: GPLv3
Assets License: CC BY-NC-SA 3.0
This post was retrieved from freegamer.blogspot.com.
Feb 21, 2020
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Feb 20, 2020
Back in 2015, I had attempted to explain coordinate transforms in terms of matrices. In 2016, I started over, trying to focus on coordinate transforms without matrices. That didn't work the way I wanted either, and I wrote a blog post about that, saying that I was going to focus on game cameras. I started that, but lost motivation. The last line of that blog post is: Well, I failed. I lost motivation to work on this so I've put it on hold … again. I think I may take a long break from tutorials.
I did take a long break. I joined a game company as a consultant, mentored people making interactive articles, improved my existing pages, and also worked on lots of other things (2017, 2018). I'm reasonably happy with how things went. I've continued doing these things, but my attempts at making new tutorials have failed. Several times I tried to make a tutorial about differential heuristics for A*, but lost motivation. I tried to make a tutorial about common heuristics for A*, but lost motivation. In both those cases, I realized that it's hard to write a tutorial when I don't really understand the topic nearly as well as I thought I did. I also run into scope creep: I start with an idea but keep adding more topics to the page faster than I can actually write them.
I don't know where that leaves me. Will I ever write a comprehensive tutorial again? I don't know.
For the past few weeks I've been revisiting coordinate transforms. What am I doing differently this time? I'm keeping the scope small. Instead of all topics related to coordinate transforms, I've picked a style of game and limiting myself to the transforms that make sense for that style of game. All other topics I can tackle later.
Here's the rough outline:
- Show a side scrolling game with some cool camera effects.
- Introduce world coordinates vs screen coordinates.
- Solve the problem of scrolling: subtract an offset.
- Introduce transforms. (may need to be later)
- Introduce inverse transforms, for mouse clicks. (may need to be later)
- Introduce cameras. More complicated than offsets, but can do more.
- Show some cool effects with cameras. (may need to be earlier)
- Introduce chaining transforms.
- Show some cool effects with chaining.
- Demo showing all concepts together.
In parallel with implementing the interactive diagrams, I'm working on the narrative structure. The standard textbook style is to start with definitions and then give examples. I think that can be unmotivating. But it's also hard to talk about an example without knowing what the concept is. I'm still trying to figure out how to best arrange these sections. This part is often harder than implementing the diagrams.
If this page works, I can then add another style of game to introduce vertical scrolling, and then another style of game to introduce rotation or zooming. With enough examples, I think I'll understand the topic well enough to be able to write a reference that covers translate, scale, rotate, skew, etc. But even if I don't get that far, the first page can be useful on its own.
The "first page can be useful on its own" also served me well for the A* page and the hexagon page. The A* page was originally intended to be one part of a much longer series about pathfinding. The hexagon page was originally intended to be one part of a set of pages that covers all grid types. Those pages became useful on their own, and I haven't written the rest.
I'd like to finish the basing on the Dwarves as well as their artillery before the end of the year but I'm burnt out on them for now. I headed back to the Void Spinners (third times the charm) and finish 2 of them. I hope to finish the third, touch-up the black highlights and de-gloss them this weekend.
This is what I managed to get done last week before Fall In! I finished the skin and hair on the dwarves, and got them on bases along with the ballast. The decals didn't end up working out, they printed poorly and I found myself touching them up far too much. I scrapped the idea and painted simple patterns on the shields to differentiate the Warriors. I'll got back and match the shield pattens on the banners as well.
The general still is a work-in-progress, I'm converting him up along with an unreleased musician. I did manage to get some good decal prints for him and the Anvil, they'll be the only two in the army.
Play through iconic DRAGON BALL Z battles on a scale unlike any other. Fight across vast battlefields with destructible environments and experience epic boss battles against the most iconic foes (Raditz, Frieza, Cell etc…). Increase your power level through RPG mechanics and rise to the challenge!
Don't just fight as Z Fighters. Live like them! Fish, fly, eat, train, and battle your way through the DRAGON BALL Z sagas, making friends and building relationships with a massive cast of DRAGON BALL characters.
Relive the story of Goku and other Z Fighters in DRAGON BALL Z: KAKAROT! Beyond the epic battles, experience life in the DRAGON BALL Z world as you fight, fish, eat, and train with Goku, Gohan, Vegeta and others. Explore the new areas and adventures as you advance through the story and form powerful bonds with other heroes from the DRAGON BALL Z universe.
GAMEPLAY AND SCREENSHOTS
♢ Click or choose only one button below to download this game.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount ISO files.
INSTRUCTIONS FOR THIS GAME
(Your PC must at least have the equivalent or higher specs in order to run this game.)
Supported Language: English, French, Italian, German, Spanish, Polish, Czech, Russian, Hungarian, Dutch, Danish, Portuguese, Finnish, Norwegian, Swedish, Korean, and Simplified Chinese language are available.
If you have any questions or encountered broken links, please do not hesitate to comment below. :D
Feb 19, 2020
|Happy Holidays from Cornfox & Bros.|
The game is free to download with a single IAP purchase that unlocks the rest of the game after the introductory island. Just relax and enjoy your time on Hermit's Island and when you're ready, just unlock the whole adventure and start to explore the whole world of Arcadia! No ads, no nonsense - just a single purchase.
"Time to recommend Oceanhorn for your
cousins and cool uncles!"
We are also having a Special Holiday Sale across many platforms, iOS and Apple TV version for example will be $4.99 at the moment! So which ever version of Oceanhorn you prefer – it might be a good time to buy it for yourself or as a gift for your friends!
Oh boy 2017 will be interesting...
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What a Tanker!
Veteran Wargamer What a Tanker play through
Too Fat Lardies What a Tanker - an introduction
What a Tanker Twitter thread
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Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.
Feb 13, 2020
Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.
An extremely productive year for Brave
Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.
Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.
The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.
Ryan Hoover, the founder of Product Hunt said:
"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"
Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.
Privacy and blockchain are the strongest forces in tech right now
If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.
The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.
AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.
For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.
Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.